Social Networking App Without all the Clutter

Phase is a true social networking app that does not mix video streaming with an e-commerce marketplace or news feed. It is an app-based platform to freely express yourself and share memories with friends, while also getting connected to the places you visit and the people around, maintaining privacy at the same time.

  • Swift
  • Java
  • Node.js
  • Firebase
  • AWS
  • MySQL
  • MongoDB
  • APIs

Salient Features

  • Meet and Greet

    With a simple greeting message, start a conversation with anyone around you!

  • Location Feed

    Share your stories and memories about a specific location.

  • Privacy

    Be sure that your privacy is preserved when interacting with people around you.

  • Events

    Invite your friends to come together and hangout, along with location/event-specific feed to share the stories and memories of the event!

  • Hangouts

    Create a group with your friends to share your memories and send instant messages to each other!

How wedid it

  • Exploring the Needs

    With such a varied target audience ranging in age-groups of 16 to 70, it was practically impossible to lay out an intersecting set of objectives. The client assisted the team by sending timely feedback and going back-and-forth with the team to ensure that the needs were streamlined with the specific problem it was trying to address.
  • Responsive Wireframing

    Through a series of iterative meetings and discussions, the Business Analytics team laid out the first set of concrete wireframes that focused on the DNA – clutter-free social networking.
  • Working with the Business Model

    The sole objective of Phase is to provide a true experience of social networking to its users without any unrelated elements, such as news, e-commerce stores, etc. We worked back and forth throughout the UI process to make sure that we got this right.
  • Simple, yet Staggering Design

    The expert UI team took the wireframes and produced sets of user journeys for various user roles involved.
  • App Development

    A team of six members, comprising NodeJS, Java for Android, Swift for iOS, Software Testers, and Markup Engineers followed an agile methodology, where faster sprints were continually rolled out for a period of four months.

Branding App Icons

  • app-icon-phase
  • app-icon-phase
  • app-icon-phase
  • app-icon-phase

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